Module |
|
Header |
/Engine/Source/Runtime/SlateCore/Public/Layout/SlateRotatedRect.h |
Include |
#include "Layout/SlateRotatedRect.h" |
struct FSlateRotatedRect
Stores a rectangle that has been transformed by an arbitrary render transform. We provide a ctor that does the work common to slate drawing, but you could technically create this any way you want.
Name | Description | |
---|---|---|
|
FSlateRotatedRect() |
Default ctor. |
|
FSlateRotatedRect ( |
Construct a rotated rect from a given aligned rect. |
|
FSlateRotatedRect |
Per-element constructor. |
Name | Description | ||
---|---|---|---|
|
IsUnderLocation ( |
Point-in-rect test. |
|
|
FSlateRotate... |
MakeRotatedRect ( |
|
|
FSlateRotate... |
MakeRotatedRect ( |
|
|
FSlateRotate... |
MakeSnappedRotatedRect ( |
Used to construct a rotated rect from an aligned clip rect and a set of layout and render transforms from the geometry, snapped to pixel boundaries. |
|
FSlateRotate... |
MakeSnappedRotatedRect ( |
|
|
ToBoundingRect() |
Convert to a bounding, aligned rect. |
Name | Description | ||
---|---|---|---|
|
operator== ( |