Module |
|
Header |
/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h |
Include |
#include "Rendering/SlateRenderer.h" |
Source |
/Engine/Source/Runtime/SlateCore/Private/Rendering/SlateRenderer.cpp |
bool DoesThreadOwnSlateRendering()
If it's the game thread, and there's no loading thread, then it owns slate rendering. However if there's a loading thread, it is the exlusive owner of slate rendering.