FSlateRenderer::ReleaseAccessedResources

A renderer may need to keep a cache of accessed garbage collectible objects alive for the duration of their usage.

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References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Rendering/SlateRenderer.h

Include

#include "Rendering/SlateRenderer.h"

Syntax

virtual void ReleaseAccessedResources
(
    bool bImmediatelyFlush
)

Remarks

A renderer may need to keep a cache of accessed garbage collectible objects alive for the duration of their usage. During some operations like ending a game. It becomes important to immediately release game related resources. This should flush any buffer holding onto those referenced objects.

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