Module |
|
Header |
/Engine/Source/Runtime/SlateCore/Public/Rendering/ShaderResourceManager.h |
Include |
#include "Rendering/ShaderResourceManager.h" |
virtual FSlateShaderResource * GetFontShaderResource
(
int32 InTextureAtlasIndex,
FSlateShaderResource * FontTextureAtlas,
const class UObject * FontMaterial
)