FSlateBrush::GetResourceName

Gets the name of the resource object, if any.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Styling/SlateBrush.h

Include

#include "Styling/SlateBrush.h"

Syntax

const FName GetResourceName() const

Remarks

Gets the name of the resource object, if any.

Returns

Resource name, or NAME_None if the resource object is not set.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss