FMorpher

Utility for animating the window size.

Windows
MacOS
Linux

References

Module

SlateCore

Header

/Engine/Source/Runtime/SlateCore/Public/Widgets/SWindow.h

Include

#include "Widgets/SWindow.h"

Syntax

struct FMorpher

Remarks

Utility for animating the window size.

Variables

Name Description

Public variable

bool: 1

 

bIsActive

True if this morph is currently active

Public variable

bool: 1

 

bIsAnimatingWindowSize

True if we're morphing size as well as position. False if we're just morphing position

Public variable

FCurveSequence

 

Sequence

Animation sequence to hold on to the Handle

Public variable

FSlateRect

 

StartingMorphShape

Initial size of the window (i.e. at the start of animation)

Public variable

float

 

StartingOpacity

Initial window opacity

Public variable

FSlateRect

 

TargetMorphShape

Desired size of the window (i.e. at the end of the animation)

Public variable

float

 

TargetOpacity

Desired opacity of the window

Constructors

Name Description

Public function

FMorpher()

A rectangle defined by upper-left and lower-right corners.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss