ControlChannel

Defines the control channel.

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h

Include

#include "MultichannelTcpSocket.h"

Syntax

enum
{
    ControlChannel = 0
}

Remarks

Defines the control channel.

The control channel is for Acks, highest priority and not subject to bandwidth limits.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss