FMultichannelTcpSocket::FReceiveBuffer::FReceiveBuffer

Constructor, sets the "nobody is waiting" state

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/MultichannelTcpSocket.h

Include

#include "MultichannelTcpSocket.h"

Syntax

FReceiveBuffer()

Remarks

Constructor, sets the "nobody is waiting" state

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss