FSocket::HasPendingConnection

Queries the socket to determine if there is a pending connection.

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/Sockets.h

Include

#include "Sockets.h"

Syntax

bool HasPendingConnection
(
    bool & bHasPendingConnection
)

Remarks

Queries the socket to determine if there is a pending connection.

Returns

true if successful, false otherwise.

Parameters

Parameter

Description

bHasPendingConnection

Will indicate whether a connection is pending or not.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss