ISocketSubsystem::CreateUniqueSocket

Creates a socket wrapped in a unique pointer that will call DestroySocket automatically - do not call it explicitly! This SocketSubsystem must also outlive the sockets it creates.

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h

Include

#include "SocketSubsystem.h"

Source

/Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp

Syntax

FUniqueSocket CreateUniqueSocket
(
    const FName & SocketType,
    const FString & SocketDescription,
    bool bForceUDP
)

Remarks

Creates a socket wrapped in a unique pointer that will call DestroySocket automatically - do not call it explicitly! This SocketSubsystem must also outlive the sockets it creates.

SocketType type of socket to create (DGram, Stream, etc)

Returns

the new socket or NULL if failed

Parameters

Parameter

Description

SocketDescription

debug description

bForceUDP

overrides any platform specific protocol with UDP instead

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