ISocketSubsystem::GetProtocolFamilyFromName

Conversion functions from the SocketProtocolFamily enum to the new [FName](API\Runtime\Core\UObject\FName) system.

Windows
MacOS
Linux

References

Module

Sockets

Header

/Engine/Source/Runtime/Sockets/Public/SocketSubsystem.h

Include

#include "SocketSubsystem.h"

Source

/Engine/Source/Runtime/Sockets/Private/SocketSubsystem.cpp

Syntax

virtual ESocketProtocolFamily GetProtocolFamilyFromName
(
    const FName & InProtocolName
) const

Remarks

Conversion functions from the SocketProtocolFamily enum to the new FName system. For now, both are supported, but it's better to use the FName when possible.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss