FSoundFieldDecoder::GetDefaultChannelPositions

Helper function to get the default channel positions for a channel array.

Windows
MacOS
Linux

References

Module

SoundFieldRendering

Header

/Engine/Source/Runtime/SoundFieldRendering/Public/SoundFieldRendering.h

Include

#include "SoundFieldRendering.h"

Source

/Engine/Source/Runtime/SoundFieldRendering/Private/SoundFieldRendering.cpp

Syntax

static TArray< Audio::FChannelPositionInfo > * GetDefaultChannelPositions
(
    int32 InNumChannels
)

Remarks

Helper function to get the default channel positions for a channel array.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss