FSphericalHarmonicCalculator::ComputeSoundfieldChannelGains

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MacOS
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References

Module

SoundFieldRendering

Header

/Engine/Source/Runtime/SoundFieldRendering/Public/SphericalHarmonicCalculator.h

Include

#include "SphericalHarmonicCalculator.h"

Source

/Engine/Source/Runtime/SoundFieldRendering/Private/SphericalHarmonicCalculator.cpp

Syntax

static void ComputeSoundfieldChannelGains
(
    const int32 Order,
    const float Azimuth,
    const float Elevation,
    float * OutGains
)

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