Module |
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Header |
/Engine/Source/Runtime/StaticMeshDescription/Public/StaticMeshOperations.h |
Include |
#include "StaticMeshOperations.h" |
class FStaticMeshOperations
Name | Description | ||
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AddUVChannel ( |
Add a UV channel to the MeshDescription. |
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AppendMeshDescription ( |
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ApplyTransform ( |
Transforms the MeshDescription data using the provided transform. |
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AreNormalsAndTangentsValid ( |
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BuildWeldedVertexIDRemap ( |
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ComputeMikktTangents ( |
Compute tangent and Bi-Normal using mikkt space for every vertex in the mesh description. |
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ComputePolygonTangentsAndNormals ( |
Set the polygon tangent, normal, binormal and polygonCenter for all polygons in the mesh description. |
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ComputeSHAHash ( |
Computes the SHA hash of all the attributes values in the MeshDescription. |
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ComputeTangentsAndNormals ( |
Recompute any invalid normal, tangent or Bi-Normal for every vertex in the mesh description with the given options. |
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ConvertFromRawMesh |
Convert old FRawMesh format to MeshDescription. |
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ConvertHardEdgesToSmoothGroup ( |
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ConvertSmoothGroupToHardEdges ( |
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ConvertToRawMesh ( |
Convert this mesh description into the old FRawMesh format. |
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CreateLightMapUVLayout ( |
Find and pack UV charts for lightmap. |
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DetermineEdgeHardnessesFromVertexInstanceNormals ( |
Determine the edge hardnesses from existing normals |
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FindOverlappingCorners ( |
Find all overlapping vertex using the threshold in the mesh description. |
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FlipPolygons ( |
Flip the facing for a set of input polygons. |
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GenerateBoxUV ( |
Generate box UV mapping for the MeshDescription |
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GenerateCylindricalUV ( |
Generate cylindrical UV mapping for the MeshDescription |
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GeneratePlanarUV ( |
Generate planar UV mapping for the MeshDescription |
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GenerateUniqueUVsForStaticMesh ( |
Create some UVs from the specified mesh description data. |
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GetUVChartCount ( |
Find all charts in the mesh description. |
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HasVertexColor ( |
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InsertUVChannel ( |
Insert a UV channel at the given index to the MeshDescription. |
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RecomputeNormalsAndTangentsIfNeeded ( |
Make sure all normals and tangents are valid. If not, recompute them. |
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RemoveUVChannel ( |
Remove the UV channel at the given index from the MeshDescription. |
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SwapPolygonPolygonGroup ( |
Move some polygon to a new PolygonGroup(section) SectionIndex: The target section we want to assign the polygon. |
Name |
Description |
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FAppendSettings |