FStreamingNetworkPlatformFile::DirectoryExists

Return true if the directory exists.

Windows
MacOS
Linux

Override Hierarchy

IPlatformFile::DirectoryExists()

FNetworkPlatformFile::DirectoryExists()

FStreamingNetworkPlatformFile::DirectoryExists()

References

Module

StreamingFile

Header

/Engine/Source/Runtime/StreamingFile/Public/StreamingNetworkPlatformFile.h

Include

#include "StreamingNetworkPlatformFile.h"

Source

/Engine/Source/Runtime/StreamingFile/Private/StreamingNetworkPlatformFile.cpp

Syntax

virtual bool DirectoryExists
(
    const TCHAR * Directory
)

Remarks

Return true if the directory exists.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss