| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/TimeManagement/Public/TimeManagementBlueprintLibrary.h |
Include |
#include "TimeManagementBlueprintLibrary.h" |
class UTimeManagementBlueprintLibrary : public UBlueprintFunctionLibrary
Name | Description | ||
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Add_FrameNumberFrameNumber ( |
Addition (FrameNumber A + FrameNumber B) |
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Add_FrameNumberInteger ( |
Addition (FrameNumber A + int B) |
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Conv_FrameNumberToInteger ( |
Converts a FrameNumber to an int32 for use in functions that take int32 frame counts for convenience. |
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float |
Conv_FrameRateToSeconds ( |
Converts an FrameRate to a float ie: 1/30 returns 0.0333333 |
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float |
Conv_QualifiedFrameTimeToSeconds ( |
Converts an QualifiedFrameTime to seconds. |
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Conv_TimecodeToString |
Converts an Timecode to a string (hh:mm:ss:ff). |
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Divide_FrameNumberInteger ( |
Divide (FrameNumber A / B) |
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GetTimecode() |
Get the current timecode of the engine. |
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GetTimecodeFrameRate() |
Gets the current timecode frame rate. |
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IsValid_Framerate ( |
Verifies that this is a valid framerate with a non-zero denominator. |
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IsValid_MultipleOf ( |
Checks if this framerate is an even multiple of another framerate, ie: 60 is a multiple of 30, but 59.94 is not. |
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Multiply_FrameNumberInteger ( |
Multiply (FrameNumber A * B) |
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Multiply_SecondsFrameRate ( |
Multiplies a value in seconds against a FrameRate to get a new FrameTime. |
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SnapFrameTimeToRate ( |
Snaps the given SourceTime to the nearest frame in the specified Destination Framerate. |
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Subtract_FrameNumberFrameNumber ( |
Subtraction (FrameNumber A - FrameNumber B) |
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Subtract_FrameNumberInteger ( |
Subtraction (FrameNumber A - int B) |
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TransformTime ( |
Converts the specified time from one framerate to another framerate. |