TimeManagement

Windows
MacOS
Linux

Filters

Classes

Name

Description

Public struct

FBracketEnd

Public struct

FBracketStart

Public struct

FCommonFrameRateInfo

Public struct

FCommonFrameRates

Public struct

FDropcodeDelimiter

Public struct

FFrameNumberInterface

A large portion of the SequencerUI is built around using SpinBox and NumericBox because the framerate used to be stored in (float) seconds.

Public struct

FFrameNumberTimeEvaluator

Public struct

FFrames

Public struct

FHour

Public struct

FMillisecond

Public struct

FMinute

Public struct

FSecond

Public struct

FTimecodeDelimiter

Public struct

FTimedDataChannelSampleTime

Public class

FTimedDataInputCollection

A list of all the timed data input.

Public struct

FTimedDataInputEvaluationData

Public struct

FTimeSynchronizationOpenData

Public struct

FTimeSynchronizationStartData

Values that will be sent to sources when synchronization has been successfully started.

Public class

ITimedDataInput

Interface for data sources that can be synchronized with time

Public class

ITimedDataInputChannel

Interface for data tracked produced by an input.

Public class

ITimeManagementModule

Public class

UFixedFrameRateCustomTimeStep

Class to control the Engine TimeStep via a FixedFrameRate

Public class

UGenlockedCustomTimeStep

Class to control the Engine Timestep from a Genlock signal.

Public class

UGenlockedFixedRateCustomTimeStep

Control the Engine TimeStep via a fixed frame rate.

Public class

UGenlockedTimecodeProvider

This timecode provider base class will try to use the engine genlock sync to adjust its count.

Public class

UTimeManagementBlueprintLibrary

Public class

UTimeSynchronizationSource

Base class for sources to be used for time synchronization.

Enums

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