UWidgetAnimation::GetDisplayName

Returns the DisplayLabel if set, otherwise the object name

Windows
MacOS
Linux

Override Hierarchy

UMovieSceneSequence::GetDisplayName()

UWidgetAnimation::GetDisplayName()

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Animation/WidgetAnimation.h

Include

#include "Animation/WidgetAnimation.h"

Source

/Engine/Source/Runtime/UMG/Private/Animation/WidgetAnimation.cpp

Syntax

virtual FText GetDisplayName() const

Remarks

Returns the DisplayLabel if set, otherwise the object name

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss