WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath
Converts a property name path into a single name which is appropriate for a track name.
Module
|
UMG
|
Header
|
/Engine/Source/Runtime/UMG/Public/Animation/WidgetMaterialTrackUtilities.h
|
Include
|
#include "Animation/WidgetMaterialTrackUtilities.h"
|
Source
|
/Engine/Source/Runtime/UMG/Private/Animation/WidgetMaterialTrackUtilities.cpp
|
namespace WidgetMaterialTrackUtilities
{
FName WidgetMaterialTrackUtilities::GetTrackNameFromPropertyNamePath
(
const TArray< FName > & PropertyNamePath
)
}
Converts a property name path into a single name which is appropriate for a track name.
Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.