UTextBinding::IsSupportedSource

Windows
MacOS
Linux

Override Hierarchy

UPropertyBinding::IsSupportedSource()

UTextBinding::IsSupportedSource()

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Binding/TextBinding.h

Include

#include "Binding/TextBinding.h"

Source

/Engine/Source/Runtime/UMG/Private/Binding/TextBinding.cpp

Syntax

virtual bool IsSupportedSource
(
    FProperty * Property
) const

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss