FDelegateRuntimeBinding

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintGeneratedClass.h

Include

#include "Blueprint/WidgetBlueprintGeneratedClass.h"

Syntax

struct FDelegateRuntimeBinding

Variables

Name Description

Public variable

FName

 

FunctionName

The function or property we're binding to on the source object.

Public variable

EBindingKind

 

Kind

The kind of binding we're performing, are we binding to a property or a function.

Public variable

FString

 

ObjectName

The widget that will be bound to the live data.

Public variable

FName

 

PropertyName

The property on the widget that will have a binding placed on it.

Public variable

FDynamicPropert...

 

SourcePath

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