Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
struct FPaintContext
The state passed into OnPaint that we can expose as a single painting structure to blueprints to allow script code to override OnPaint behavior.
Name | Description | ||
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const FGeometry... |
AllottedGeometry |
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bParentEnabled |
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LayerId |
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MaxLayer |
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const FSlateRec... |
MyCullingRect |
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OutDrawElements |
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const FWidgetSt... |
WidgetStyle |
Name | Description | |
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FPaintContext() |
Don't ever use this constructor. Needed for code generation. |
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FPaintContext ( |
Name | Description | ||
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operator= ( |
We override the assignment operator to allow generated code to compile with the const ref member. |