Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/SlateBlueprintLibrary.h |
Include |
#include "Blueprint/SlateBlueprintLibrary.h" |
Source |
/Engine/Source/Runtime/UMG/Private/SlateBlueprintLibrary.cpp |
Translates a screen position in pixels into absolute application coordinates. If bIncludeWindowPosition is true, then this method will also remove the game window's position (useful when in windowed mode).