Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
virtual void AddToScreen
(
ULocalPlayer * LocalPlayer,
int32 ZOrder
)
Adds the widget to the screen, either to the viewport or to the player's screen depending on if the LocalPlayer is null.