Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void BindToAnimationEvent
(
UWidgetAnimation * Animation,
FWidgetAnimationDynamicEvent Delegate,
EWidgetAnimationEvent AnimationEvent,
FName UserTag
)
Allows binding to a specific animation's event.
Parameter |
Description |
---|---|
Animation |
the animation to listen for starting or finishing. |
Delegate |
the delegate to call when the animation's state changes |
AnimationEvent |
the event to watch for. |
UserTag |
Scopes the delegate to only be called when the animation completes with a specific tag set on it when it was played. |