UUserWidget::BindToAnimationStarted

Bind an animation started delegate.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

void BindToAnimationStarted
(
    UWidgetAnimation * Animation,
    FWidgetAnimationDynamicEvent Delegate
)

Remarks

Bind an animation started delegate.

Parameters

Parameter

Description

Animation

the animation to listen for starting or finishing.

Delegate

the delegate to call when the animation's state changes

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss