Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void BroadcastAnimationStateChange
(
const UUMGSequencePlayer & Player,
EWidgetAnimationEvent AnimationEvent
)
Broadcast any events based on a state transition for the sequence player, started, finished...etc.