UUserWidget::BroadcastAnimationStateChange

Broadcast any events based on a state transition for the sequence player, started, finished...etc.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/UserWidget.cpp

Syntax

void BroadcastAnimationStateChange
(
    const UUMGSequencePlayer & Player,
    EWidgetAnimationEvent AnimationEvent
)

Remarks

Broadcast any events based on a state transition for the sequence player, started, finished...etc.

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