UUserWidget::GetOwningPlayerState

Get the owning player's PlayerState.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

template<class TPlayerState>
TPlayerState * GetOwningPlayerState
(
    bool bChecked
) const

Remarks

Get the owning player's PlayerState.

Returns

const APlayerState*

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