Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/UserWidget.cpp |
void ListenForInputAction
(
FName ActionName,
TEnumAsByte< EInputEvent > EventType,
bool bConsume,
FOnInputAction Callback
)
Listens for a particular Player Input Action by name. This requires that those actions are being executed, and that we're not currently in UI-Only Input Mode.