Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h |
Include |
#include "Blueprint/UserWidget.h" |
void OnAddedToFocusPath
(
FFocusEvent InFocusEvent
)
If focus is gained on on this widget or on a child widget and this widget is added to the focus path, and wasn't previously part of it, this event is called.
Parameter |
Description |
---|---|
InFocusEvent |
FocusEvent |