UUserWidget::OnInitialized

Called once only at game time on non-template instances.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Blueprint/UserWidget.h

Include

#include "Blueprint/UserWidget.h"

Syntax

void OnInitialized()

Remarks

Called once only at game time on non-template instances. While Construct/Destruct pertain to the underlying Slate, this is called only once for the UUserWidget. If you have one-time things to establish up-front (like binding callbacks to events on BindWidget properties), do so here.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss