| UObjectBase
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Module |
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Header |
/Engine/Source/Runtime/UMG/Public/Blueprint/WidgetBlueprintLibrary.h |
Include |
#include "Blueprint/WidgetBlueprintLibrary.h" |
class UWidgetBlueprintLibrary : public UBlueprintFunctionLibrary
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UWidgetBlueprintLibrary ( |
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CancelDragDrop() |
Cancels any current drag drop operation. |
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CaptureJoystick ( |
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CaptureMouse ( |
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ClearUserFocus ( |
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UUserWidget ... |
Create ( |
Creates a widget |
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UDragDropOpe... |
CreateDragDropOperation ( |
Creates a new drag and drop operation that can be returned from a drag begin to inform the UI what i being dragged and dropped and what it looks like. |
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DetectDrag ( |
Ask Slate to detect if a user starts dragging in this widget later. |
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DetectDragIfPressed ( |
Given the pointer event, emit the DetectDrag reply if the provided key was pressed. |
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DismissAllMenus() |
Closes any popup menu |
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DrawBox ( |
Draws a box |
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DrawLine ( |
Draws a line. |
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DrawLines ( |
Draws several line segments. |
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DrawText ( |
Draws text. |
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DrawTextFormatted ( |
Draws text. |
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EndDragDrop ( |
An event should return FReply::Handled().EndDragDrop() to request that the current drag/drop operation be terminated. |
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GetAllWidgetsOfClass ( |
Find all widgets of a certain class. |
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GetAllWidgetsWithInterface ( |
Find all widgets in the world with the specified interface. |
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UObject *... |
GetBrushResource ( |
Gets the resource object on a brush. |
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UMaterialInt... |
GetBrushResourceAsMaterial ( |
Gets the brush resource as a material. |
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UTexture2D &... |
GetBrushResourceAsTexture2D ( |
Gets the brush resource as a texture 2D. |
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UDragDropOpe... |
GetDragDroppingContent() |
Returns the drag and drop operation that is currently occurring if any, otherwise nothing. |
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UMaterialIns... |
GetDynamicMaterial ( |
Gets the material that allows changes to parameters at runtime. |
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GetInputEventFromCharacterEvent ( |
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GetInputEventFromKeyEvent ( |
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GetInputEventFromNavigationEvent ( |
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GetInputEventFromPointerEvent ( |
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GetKeyEventFromAnalogInputEvent ( |
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GetSafeZonePadding |
Gets the amount of padding that needs to be added when accounting for the safe zone on TVs. |
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Handled() |
The event reply to use when you choose to handle an event. |
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IsDragDropping() |
Returns true if a drag/drop event is occurring that a widget can handle. |
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LockMouse ( |
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MakeBrushFromAsset ( |
Creates a Slate Brush from a Slate Brush Asset |
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MakeBrushFromMaterial ( |
Creates a Slate Brush from a Material. |
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MakeBrushFromTexture ( |
Creates a Slate Brush from a Texture2D |
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NoResourceBrush() |
Creates a Slate Brush that wont draw anything, the "Null Brush". |
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ReleaseJoystickCapture ( |
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ReleaseMouseCapture ( |
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RestorePreviousWindowTitleBarState() |
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SetBrushResourceToMaterial ( |
Sets the resource on a brush to be a Material. |
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SetBrushResourceToTexture ( |
Sets the resource on a brush to be a UTexture2D. |
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SetColorVisionDeficiencyType ( |
Apply color deficiency correction settings to the game window |
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SetFocusToGameViewport() |
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SetHardwareCursor ( |
Loads or sets a hardware cursor from the content directory in the game. |
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SetInputMode_GameAndUIEx ( |
Setup an input mode that allows only the UI to respond to user input, and if the UI doesn't handle it player input / player controller gets a chance. |
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SetInputMode_GameOnly ( |
Setup an input mode that allows only player input / player controller to respond to user input. |
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SetInputMode_UIOnlyEx ( |
Setup an input mode that allows only the UI to respond to user input. |
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SetMousePosition ( |
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SetUserFocus ( |
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SetWindowTitleBarCloseButtonActive ( |
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SetWindowTitleBarOnCloseClickedDelegate |
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SetWindowTitleBarState ( |
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Unhandled() |
The event reply to use when you choose not to handle an event. |
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UnlockMouse ( |
Name |
Description |
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FOnGameWindowCloseButtonClickedDelegate |
Name | Description | ||
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SetInputMode_GameAndUI ( |
Locking the mouse to the viewport is now controlled by an enum. Call SetInputMode_GameAndUIEx instead |
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SetInputMode_UIOnly ( |
Locking the mouse to the viewport is now controlled by an enum. Call SetInputMode_UIOnlyEx instead |