Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include |
#include "Components/WidgetComponent.h" |
enum EWidgetSpace
{
World,
Screen,
}
Name |
Description |
---|---|
World |
The widget is rendered in the world as mesh, it can be occluded like any other mesh in the world. |
Screen |
The widget is rendered in the screen, completely outside of the world, never occluded. |