EWidgetSpace

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h

Include

#include "Components/WidgetComponent.h"

Syntax

enum EWidgetSpace
{
    World,
    Screen,
}

Values

Name

Description

World

The widget is rendered in the world as mesh, it can be occluded like any other mesh in the world.

Screen

The widget is rendered in the screen, completely outside of the world, never occluded.

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