UImage::RequestAsyncLoad

Called when we need to stream in content.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/Image.h

Include

#include "Components/Image.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/Image.cpp

Syntax

virtual void RequestAsyncLoad
(
    TSoftObjectPtr< UObject > SoftObject,
    FStreamableDelegate DelegateToCall
)

Remarks

Called when we need to stream in content.

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