Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/Image.h |
Include |
#include "Components/Image.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/Image.cpp |
virtual void RequestAsyncLoad
(
TSoftObjectPtr< UObject > SoftObject,
FStreamableDelegate DelegateToCall
)
Called when we need to stream in content.