Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/Widget.h |
Include |
#include "Components/Widget.h" |
namespace UMWidget
{
enum
{
DesignerRebuild,
BindWidget,
BindWidgetOptional,
OptionalWidget,
BindWidgetAnim,
BindWidgetAnimOptional,
IsBindableEvent,
}
}
Name |
Description |
---|---|
DesignerRebuild |
[PropertyMetadata] This property if changed will rebuild the widget designer preview. |
BindWidget |
[PropertyMetadata] This property requires a widget be bound to it in the designer. Allows easy native access to designer defined controls. |
BindWidgetOptional |
[PropertyMetadata] This property optionally allows a widget be bound to it in the designer. Allows easy native access to designer defined controls. |
OptionalWidget |
[PropertyMetadata] This property optionally allows a widget be bound to it in the designer. Allows easy native access to designer defined controls. |
BindWidgetAnim |
[PropertyMetadata] This property requires a widget animation be bound to it in the designer. Allows easy native access to designer defined animations. |
BindWidgetAnimOptional |
[PropertyMetadata] This property optionally allows a animation widget be bound to it in the designer. Allows easy native access to designer defined animation. |
IsBindableEvent |
[PropertyMetadata] Exposes a dynamic delegate property in the details panel for the widget. |
Valid metadata keywords for the UPROPERTY macro