PhaseCount

The PhaseCount controls how many phases are possible know what to modulus the current frame count by to determine if this is the current frame to draw the widget on.

Windows
MacOS
Linux

Syntax

int32 PhaseCount

Remarks

The PhaseCount controls how many phases are possible know what to modulus the current frame count by to determine if this is the current frame to draw the widget on.

If the Phase is 0, and the PhaseCount is 1, the widget will be drawn fresh every frame. If the Phase were 0, and the PhaseCount were 2, this retainer would draw a fresh frame every other frame. So in a 60Hz game, the UI would render at 30Hz.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss