Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/TextBlock.h |
Include |
#include "Components/TextBlock.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/TextBlock.cpp |
virtual TAttribute< FText > GetDisplayText()
Get the text that should be displayed in the internal Slate widget (allows flags to mutate the display text without modifying the persistent designer property data)