Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/Widget.h |
Include |
#include "Components/Widget.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/Widget.cpp |
bool AddBinding
(
FDelegateProperty * DelegateProperty,
UObject * SourceObject,
const FDynamicPropertyPath & BindingPath
)