Module |
|
Header |
/Engine/Source/Runtime/UMG/Public/Components/WidgetComponent.h |
Include |
#include "Components/WidgetComponent.h" |
Source |
/Engine/Source/Runtime/UMG/Private/Components/WidgetComponent.cpp |
TArray< FWidgetAndPointer > GetHitWidgetPath
(
FVector WorldHitLocation,
bool bIgnoreEnabledStatus,
float CursorRadius
)
Returns the list of widgets with their geometry and the cursor position transformed into this Widget component's space.