UWidgetInteractionComponent::IsOverFocusableWidget

Returns true if a widget under the hit result is focusable.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Components/WidgetInteractionComponent.h

Include

#include "Components/WidgetInteractionComponent.h"

Source

/Engine/Source/Runtime/UMG/Private/Components/WidgetInteractionComponent.cpp

Syntax

bool IsOverFocusableWidget() const

Remarks

Returns true if a widget under the hit result is focusable. e.g. Slate widgets that return true for SupportsKeyboardFocus().

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