SMeshWidget::ClearRuns

Discard any previous runs and reserve space for new render runs if needed.

Windows
MacOS
Linux

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Slate/SMeshWidget.h

Include

#include "Slate/SMeshWidget.h"

Source

/Engine/Source/Runtime/UMG/Private/Slate/SMeshWidget.cpp

Syntax

void ClearRuns
(
    int32 NumRuns
)

Remarks

Discard any previous runs and reserve space for new render runs if needed.

Help shape the future of Unreal Engine documentation! Tell us how we're doing so we can serve you better.
Take our survey
Dismiss