USlateVectorArtData

Turn static mesh data into Slate's simple vector art format.

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MacOS
Linux

Inheritance Hierarchy

UObjectBase

UObjectBaseUtility

UObject

USlateVectorArtData

References

Module

UMG

Header

/Engine/Source/Runtime/UMG/Public/Slate/SlateVectorArtData.h

Include

#include "Slate/SlateVectorArtData.h"

Syntax

class USlateVectorArtData : public UObject

Remarks

Turn static mesh data into Slate's simple vector art format.

Constructors

Name Description

Public function

USlateVectorArtData

(
    const FObjectInitializer& ObjectIn...
)

Functions

Name Description

Public function

UMaterialIns...

 

ConvertToMaterialInstanceDynamic()

Convert the material into an MID and get a pointer to the MID so that parameters can be set on it.

Public function

void

 

EnsureValidData()

Convert the static mesh data into slate vector art on demand. Does nothing in a cooked build.

Public function Const

FVector2D

 

GetDesiredSize()

Public function Const

FVector2D

 

GetExtentMax()

Public function Const

FVector2D

 

GetExtentMin()

Public function Const

const TArray...

 

GetIndexData()

Access the indexes for the order in which to draw the vertexes.

Public function Const

UMaterialInt...

 

GetMaterial()

Material to be used with the specified vector art data.

Public function Const

const TArray...

 

GetVertexData()

Access the slate vertexes.

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