| IModuleInterface
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Module |
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Header |
/Engine/Source/Runtime/UnrealAudio/Public/UnrealAudioModule.h |
Include |
#include "UnrealAudioModule.h" |
class IUnrealAudioModule : public IModuleInterface
High-level unreal audio module for managing, playing, and updating audio in the unreal engine.
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~IUnrealAudioModule() |
Destructor. |
Name | Description | ||
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ConvertSound ( |
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ConvertSound |
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TSharedPtr< ... |
EmitterCreate() |
Emitter create. |
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IUnrealAudio... |
GetDeviceModule() |
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GetNumBackgroundTasks() |
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GetNumSoundFilesLoaded() |
Returns the number of sound files currently loaded |
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GetNumSoundFilesStreamed() |
Returns the number of sound files currently streamed |
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GetSoundFileNumBytes() |
Returns the number of total bytes of sound files loaded |
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float |
GetSoundFilePercentageOfTargetMemoryLimit() |
Returns the percentage of loaded memory as fraction of target memory limit |
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Initialize ( |
Initializes this object. |
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Initialize() |
Initializes this object. |
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TSharedPtr< ... |
LoadSoundFile |
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TSharedPtr< ... |
LoadSoundFile |
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LogSoundFileMemoryInfo() |
Logs sound file information |
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Shutdown() |
Shuts down this object and frees any resources it is using. |
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TSharedPtr< ... |
StreamSoundFile |
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Update() |
Updates this object. |
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TSharedPtr< ... |
VoiceCreate ( |
Voice create. |