FVulkanDynamicRHI::CreateVertexBuffer_RenderThread

Pass through functions that allow RHIs to optimize certain calls.

Windows
MacOS
Linux

Override Hierarchy

FDynamicRHI::CreateVertexBuffer_RenderThread()

FVulkanDynamicRHI::CreateVertexBuffer_RenderThread()

References

Module

VulkanRHI

Header

/Engine/Source/Runtime/VulkanRHI/Public/VulkanDynamicRHI.h

Include

#include "VulkanDynamicRHI.h"

Syntax

virtual FVertexBufferRHIRef CreateVertexBuffer_RenderThread
(
    class FRHICommandListImmediate & RHICmdList,
    uint32 Size,
    uint32 InUsage,
    ERHIAccess InResourceState,
    FRHIResourceCreateInfo & CreateInfo
)

Remarks

Pass through functions that allow RHIs to optimize certain calls. virtual FVertexBufferRHIRef CreateAndLockVertexBuffer_RenderThread(class FRHICommandListImmediate& RHICmdList, uint32 Size, uint32 InUsage, FRHIResourceCreateInfo& CreateInfo, void*& OutDataBuffer) override final; virtual FIndexBufferRHIRef CreateAndLockIndexBuffer_RenderThread(class FRHICommandListImmediate& RHICmdList, uint32 Stride, uint32 Size, uint32 InUsage, FRHIResourceCreateInfo& CreateInfo, void*& OutDataBuffer) override final; virtual FStructuredBufferRHIRef CreateStructuredBuffer_RenderThread(class FRHICommandListImmediate& RHICmdList, uint32 Stride, uint32 Size, uint32 InUsage, FRHIResourceCreateInfo& CreateInfo) override final;

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