A guide to quickly get up and running with the Sequencer Editor in Unreal Engine 4.
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Unreal Engine contains robust Cinematic tools enabling you to create animated and cinematic sequences. You can pilot cameras to create level fly-throughs, animate lights, move objects, animate characters, render output sequences, and more. At the core of these workflows is Sequencer, a powerful non-linear editing suite. Sequencer is the primary tool you will be using to create Cinematic content in Unreal Engine.
This page contains links to documentation covering Unreal Engine's Cinematic tools and real-world examples of their associated workflows.
Starting Out
If you're just starting to learn about Cinematics and Unreal Engine, the following pages cover the basics of the Sequencer Editor. Simple guides are provided to assist you in learning common actions you might perform when creating Cinematics.
Sequencer Editor
These pages describe tools, features, and workflows of the Sequencer Editor and tools related to Sequencer.
UI, tools, and options reference page for Sequencer.
UI, tools, and options reference page for Sequencer.
Tweak your keyframes and curves by using the Curve Editor and tools within it.
Tweak your keyframes and curves by using the Curve Editor and tools within it.
Create tracks that affect your actors in Sequencer.
Create tracks that affect your actors in Sequencer.
Edit your cinematic in a non-linear form by using Master Sequences, Shots, and Takes.
Edit your cinematic in a non-linear form by using Master Sequences, Shots, and Takes.
Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.
Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.
Overview of the Sequence Recorder tool and recording options to capture gameplay.
Overview of the Sequence Recorder tool and recording options to capture gameplay.
Record Editor, Gameplay, and Live Link actors with Take Recorder.
Record Editor, Gameplay, and Live Link actors with Take Recorder.
Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.
Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.
Tweak Sequencer's behavior using Editor and Project Settings.
Tweak Sequencer's behavior using Editor and Project Settings.
Describes the options available to you when rendering out your cinematic sequences.
Describes the options available to you when rendering out your cinematic sequences.
Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.
Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.
Reuse animation data created in sequencer with Template Sequences.
Reuse animation data created in sequencer with Template Sequences.
Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.
Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.
Spawn temporary Actors, lights, and other objects in your scene by utilizing Spawnables.
Spawn temporary Actors, lights, and other objects in your scene by utilizing Spawnables.
Cameras
The following pages contain information on setting up and using Cameras in your Cinematics.
The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.
The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Film with real-world techniques in Unreal Engine by using Camera Rigs.
Create camera shake effects in Unreal Engine.
Create camera shake effects in Unreal Engine.
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Use the Cinematic Viewport to add filmmaking controls in the viewport.
Play full screen videos and image sequences on your cameras using Image Plates.
Play full screen videos and image sequences on your cameras using Image Plates.
Rendering
Unreal Engine's Movie Render Queue allows you to output your Cinematic scenes to an image sequence. These pages describe how to use this tool.
Customize your render output and visuals with Movie Render Queue's Render Settings
Customize your render output and visuals with Movie Render Queue's Render Settings
Quickly render multiple camera angles to individual images in MRQ using the Still Image Render tool.
Quickly render multiple camera angles to individual images in MRQ using the Still Image Render tool.
How to use Movie Render Queue in a distributed build to create movies on end-users' devices
How to use Movie Render Queue in a distributed build to create movies on end-users' devices
Workflow Guides and Examples
These how-to guides will walk you through how to create certain Cinematic content examples.
Cheat Sheet and Workflow shortcuts
This page contains small workflow tips, hotkeys, and other time-saving shortcuts.
Cinematic Samples
You can also browse and download pre-made projects to learn how these content examples were made with Sequencer.
Technical Documentation
These pages contain technical support and notes related to the Sequencer tool.
Technical information for the Time Refactor performed on the Sequencer tool for 4.20.
Technical information for the Time Refactor performed on the Sequencer tool for 4.20.