Cinematics and Sequencer

Sequencer is Unreal Engine 4's multi-track editor used for creating and previewing cinematic sequences in real time.

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Unreal Engine contains robust Cinematic tools enabling you to create animated and cinematic sequences. You can pilot cameras to create level fly-throughs, animate lights, move objects, animate characters, render output sequences, and more. At the core of these workflows is Sequencer, a powerful non-linear editing suite. Sequencer is the primary tool you will be using to create Cinematic content in Unreal Engine.

This page contains links to documentation covering Unreal Engine's Cinematic tools and real-world examples of their associated workflows.

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Starting Out

If you're just starting to learn about Cinematics and Unreal Engine, the following pages cover the basics of the Sequencer Editor. Simple guides are provided to assist you in learning common actions you might perform when creating Cinematics.

Sequencer Editor

These pages describe tools, features, and workflows of the Sequencer Editor and tools related to Sequencer.

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Curve Editor

Tweak your keyframes and curves by using the Curve Editor and tools within it.

Tweak your keyframes and curves by using the Curve Editor and tools within it.

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Tracks

Create tracks that affect your actors in Sequencer.

Create tracks that affect your actors in Sequencer.

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Master Sequences, Shots, and Takes

Edit your cinematic in a non-linear form by using Master Sequences, Shots, and Takes.

Edit your cinematic in a non-linear form by using Master Sequences, Shots, and Takes.

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Actor Sequence Component

Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.

Describes how you can embed Sequences within Actor Blueprints using an Actor Sequence Component.

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Sequence Recorder

Overview of the Sequence Recorder tool and recording options to capture gameplay.

Overview of the Sequence Recorder tool and recording options to capture gameplay.

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Take Recorder

Record Editor, Gameplay, and Live Link actors with Take Recorder.

Record Editor, Gameplay, and Live Link actors with Take Recorder.

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Keyframing

Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.

Animate objects, actors, and properties in Sequencer by keyframing them and utilizing sections.

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Render Movie

Describes the options available to you when rendering out your cinematic sequences.

Describes the options available to you when rendering out your cinematic sequences.

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Importing and Exporting FBX files

Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.

Describes how you can export FBX files from Sequencer and import FBX files to Sequencer.

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Template Sequences

Reuse animation data created in sequencer with Template Sequences.

Reuse animation data created in sequencer with Template Sequences.

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Sequencer Tags and Groups

Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.

Reference your Sequencer Actors using Tags for Blueprint scripting, and organize your tracks with Groups.

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Spawnables and Possessables

Spawn temporary Actors, lights, and other objects in your scene by utilizing Spawnables.

Spawn temporary Actors, lights, and other objects in your scene by utilizing Spawnables.

Cameras

The following pages contain information on setting up and using Cameras in your Cinematics.

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Cine Camera Actor

The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.

The Cine Camera Actor is used as the primary camera type for filming cinematic content in Unreal Engine.

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Camera Rigs

Film with real-world techniques in Unreal Engine by using Camera Rigs.

Film with real-world techniques in Unreal Engine by using Camera Rigs.

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Camera Shakes

Create camera shake effects in Unreal Engine.

Create camera shake effects in Unreal Engine.

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Cinematic Viewport

Use the Cinematic Viewport to add filmmaking controls in the viewport.

Use the Cinematic Viewport to add filmmaking controls in the viewport.

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Image Plate

Play full screen videos and image sequences on your cameras using Image Plates.

Play full screen videos and image sequences on your cameras using Image Plates.

Rendering

Unreal Engine's Movie Render Queue allows you to output your Cinematic scenes to an image sequence. These pages describe how to use this tool.

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Render Settings

Customize your render output and visuals with Movie Render Queue's Render Settings

Customize your render output and visuals with Movie Render Queue's Render Settings

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Still Image Render

Quickly render multiple camera angles to individual images in MRQ using the Still Image Render tool.

Quickly render multiple camera angles to individual images in MRQ using the Still Image Render tool.

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Movie Render Queue in Runtime Builds

How to use Movie Render Queue in a distributed build to create movies on end-users' devices

How to use Movie Render Queue in a distributed build to create movies on end-users' devices

Workflow Guides and Examples

These how-to guides will walk you through how to create certain Cinematic content examples.

Cheat Sheet and Workflow shortcuts

This page contains small workflow tips, hotkeys, and other time-saving shortcuts.

Cinematic Samples

You can also browse and download pre-made projects to learn how these content examples were made with Sequencer.

Technical Documentation

These pages contain technical support and notes related to the Sequencer tool.

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Sequencer Time Refactor Technical Notes

Technical information for the Time Refactor performed on the Sequencer tool for 4.20.

Technical information for the Time Refactor performed on the Sequencer tool for 4.20.

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