Cameras in Sequencer

Learn about using cameras and its features for your cinematics.

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Sequencer includes powerful camera tools, enabling you to achieve your filmmaking goals in Unreal Engine. This page provides an overview of the different ways you can use cameras and enhance their behavior.

Cine Camera Actor

The Cine Camera Actor is the main cinematic camera object you will use in Sequencer. It contains various properties used to emulate real-world camera lenses and bodies. Using Cine Camera Actors, you can control focal length, lens settings, aperture, color grading, and a variety of other post processing effects.

Visit the Cine Camera Actor page to learn more about it.

Camera Rigs

To assist in creating realistic camera movements, you can use Unreal Engine's Camera Rigs, which are Actors that emulate Camera Dollys and Camera Jibs.

Visit the Camera Rigs page to learn more about them.

Camera Shakes

Camera Shakes can be used on cameras in Unreal Engine to add an extra layer of intensity and realism to your scenes. You can choose from many different shake types, from procedurally-based, to custom shakes built in Sequencer.

Visit the Camera Shakes page to learn more about them.

Cinematic Viewport

The Cinematic Viewport mode can be used to provide you with additional filmmaking controls and guidelines within the viewport. Using it, you can visualize Rule of Thirds, Safe Areas, and display playback information.

Visit the Cinematic Viewport page to learn more about it.

Image Plate

The Image Plate supports the playback of movies and image sequences from a plate attached to the frustum of a Cine Camera Actor. Using these image plates, you can playback full-screen videos and image sequences, and also include foreground elements within the camera's perspective.

Visit the Image Plate page to learn more about it.

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