Choose your operating system:
Windows
macOS
Linux
Once you have content in your cinematic, you may want to shoot that content from different camera perspectives. In Sequencer, you can do this with the Camera Cuts Track and selecting which cameras to use at a given time in your scene.
In this example we will use the Camera Cuts Track to cycle between cameras as if two characters were talking to one another.
Steps
For this how-to, we are using the Blueprint Third Person Template project with Starter Content Enabled.
In the viewport, select the ThirdPersonCharacter and Delete it from the level.
In the Content Browser under Content > Mannequin > Character > Mesh, drag the SK_Mannequin into the level.
Add a second SK_Mannequin to the Level and rotate it to face the first Mannequin.
From the Main Tool Bar, click the Cinematics drop-down menu and select Add Level Sequence.
Hold Ctrl and select both mannequins, then in Sequencer click + Track button and select Add Current Selection.
This will add both Skeletal Mesh Actors to Sequencer which we can then animate.
Add the ThirdPersonIdle for each by clicking the + Animation button on each Animation Track.
From the Place Actors panel in the Cinematic tab, drag a Cine Camera Actor into the level.
Press Ctrl+Shift+P to Pilot the camera and position it over the shoulder of one mannequin.
You can exit Pilot mode by click the Eject button.
Add a second Cine Camera Actor and position it over the other Mannequin's shoulder.
Hold Ctrl and select both cameras, then add them to Sequencer.
Move the Timeline Marker to frame 50, then click the + Camera button and add the other camera.
Move the Timeline Marker to frame 100, then click the + Camera button and add the first camera.
Click the Lock Viewport to Camera Cuts button on the Camera Cuts Track.
Click the Preview Play button in the viewport to preview the scene.
End Result
During playback, you should see the camera perspective change to the two cameras used in the Camera Cuts Track.
In the video above, we also entered Game View (G key in the viewport) to hide the cameras from being displayed during playback.
You can also use the Add Camera shortcut to add and assign a camera in a Camera Cuts Track in one click.
Also, you will automatically enter Pilot Mode for the camera you added!