Sequencer Basics

A guide to quickly get up and running with the Sequencer Editor in Unreal Engine 4.

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This page provides a beginner's overview of the Sequencer tool and how to create Cinematics for anyone who is starting to learn about Cinematics and Unreal Engine.

Prerequisites

  • You have a Level open in Unreal Engine's Level Editor.

What is Sequencer?

Sequencer is Unreal Engine's cinematic toolset which allows for the direct manipulation of Actors, cameras, properties, and other assets over time.

This workflow is achieved by providing a non-linear editing environment in which tracks and keyframes are created and modified along a timeline.

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Sequencer requires the creation of Level Sequence assets to be referenced while editing. These are created and saved in the Content Browser.

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How Do I Create and Open a Sequence?

The easiest way to create a new Sequence asset is to click the Cinematics dropdown in the Level Editor's main toolbar and select Add Level Sequence.

This will prompt you to create a new Level Sequence asset. Give it a name and click Save.

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Once the Level Sequence is created, the Sequencer Editor will open and display the contents of your newly created Level Sequence.

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How Do I Create Content with Sequencer?

The following beginner's guides will assist you in learning common actions performed while using Sequencer.

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