Create Camera Animation

A beginner's look at how to create camera animation in Sequencer.

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This page provides a beginner's overview of creating camera animations in Sequencer and is intended for those who are new to Cinematics and Unreal Engine.

Prerequisites

  • You have read through the Sequencer Basics page and have already created and opened a Level Sequence in your level.

  • You have a basic understanding of Viewport Navigation and Controls.

Creating a Camera

Start by creating a Camera Actor in your sequence.

The quickest way to do this is by clicking the Create New Camera button in the Sequencer toolbar. This will create a Camera Actor for this sequence and automatically update your viewport's perspective to the Camera Actor's (this is referred to as Piloting).

create camera sequencer

Creating Transform Keyframes

Next, you can start setting up your camera animation.

From the viewport, align your camera to the initial position and framing you want to use. Then, navigate to the camera's Transform track, select it, and press the Enter key. This will set an initial transform keyframe for the camera.

create camera keyframe

Next, move the playhead marker to a later point in the sequence by dragging it.

sequencer scrub

Finally, move the camera in the viewport to a new position. Once done, return to the Transform track, select it, and press the Enter key to place another transform keyframe.

create camera keyframe

Previewing your Results

You can now preview your camera animation by clicking the Play button in Sequencer.

You may now also continue to further refine your camera animation by adding more keyframes to your sequence.

play sequencer camera

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