Overview of the system for deforming Skeletal Meshes based on animation data using Animation Blueprints, Blendspaces, and Animation Sequences.
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The animation system in Unreal Engine 4 (UE4) is comprised of several Animation Tools and Editors which mixes skeletal-based deformation of meshes with morph-based vertex deformation to allow for complex animation. This system can be used to make basic player movement appear much more realistic by playing and blending between canned Animation Sequences , create customized special moves such as scaling ledges and walls using Anim Montages , apply damage effects or facial expressions through Morph Targets , directly control the transformations of bones using Skeletal Controls , or create logic based State Machines that determine which animation a character should use in a given situation.